You’ll find an additional speaker located at the top of a light pole on the south side of the checkpoint, which you’ll need to shoot down to disable. Once the area is clear, make your way back to the NMU buildings on the north side of the football field. We recommend using the freakers in the area to your advantage to make clearing the camp less of a hassle. This adds the remaining 8%! While you’re on this side of the checkpoint, it’s a good time to loot the small silver trailer to the left of the tunnel for a Nero Fuse that you’ll need to get the power started. Days Gone has around 12 Nero checkpoints, in this guide we give you the exact locations of all Nero Checkpoints and how to open the doors solutions. As always, stealth should probably be your default option, but you should consider softening the resistance with a few carefully placed Residue Bolts or a few loud explosions to attract nearby freakers and hordes. Having reached the top of the hill, Deacon can see the NERO soldiers and a Researcher dropping into the area. This area is a bit of a unique challenge because the Nero Checkpoint is intertwined with the Spruce Lake Ambush Camp, which means that you’re dealing with a pretty large number of enemies spread across a pretty complex checkpoint that’s surrounded by small groups of freakers just waiting for an excuse to get nasty. Snag the gas can in the street just outside then swing back over to the Nero NMU building to replace the fuse and gas up the generator. You’ve found and cleared all of the Nero checkpoints. To kick things off, you’ll find two alarms on each of the Nero NMU trailers in the center of camp, which a quick bit of knifework will send plummeting to the ground. Is this a glitch? Chemult Community College Nero Checkpoint, Location: East side of Chemult Community College Campus. The issue with this checkpoint is its proximity to the Old Sawmill Horde, which is one of the largest hordes in the game. Sneak close to the tunnel and set a few traps before tossing a distractor and a few explosives into the heart of the sleeping horde, and most of the freakers should be dead before they make it out of their nest. How Horde locations work and tips to beat Hordes in Days Gone … The bad news is that you’ll also need to burn out the freaker nest to the right of the tunnel entrance to access the room on the other side. The Horse Lake Nero Checkpoint can be found a decent ride north of O’Leary Mountain Safehouse (where you stash Boozer at the beginning of the game) in the Cascades. To clear each checkpoint, you’ll need to find a gas can, fill up a generator, (potentially) find a fuse, and disable any alarms on the outpost before starting the power. Although you’re... Riot Games hosted a live stream to celebrate the opening day of the 2021 season, and with the celebration came a bunch of announcements for League of Legends... King of Fighters fans have been waiting more than four years for the next installment of the game, and 2021 is the year it’s arriving. Nero Injectors allow you to permanently boost one of your three core stats with the push of a plunger. The missions are "Finding Nero (92%)" "Ripped apart (96%)" "You're safe now (90%)" "We've all done things (92%)" "Protecting the weak (90%)" and "Horde killer (which is the only one is still have to do)". Look to the left of the toilets, and you’ll find a gas can to fuel up the generator back beside the Nero NMU buildings. For Days Gone on the PlayStation 4, a GameFAQs message board topic titled "Finding Nero 92%...". All the remaining Nero Checkpoints only become available once you progress the story to the point where Deacon decides to leave Iron Mike’s Camp and ride south. Unfortunately, the Chemult Community College Nero Checkpoint has a horde roaming around the area. Your next stop is the mouth of the tunnel on the east side of the Nero Checkpoint, where you’ll find a second outpost and a second alarm with wires begging to be snipped. Reaching to the collectibles will bring you closer to completing the game with a 100% progress. You’ll find the first light post alarm to the southwest (look for the wires leading off the generator in the center of the NMU buildings), which can be shot down with your choice of firearm. Return to the panel mounted to the wall of the NMU building, and replace the fuse. Finding NERO is one of the storylines in Days Gone. When you’re free to move around the area, you’ll find the usual two alarms on each Nero NMU building, as well as an additional alarm on the guard post at the northern entrance to camp. Kick on the power, and you’re free to loot the NMU buildings for various meds, a Nero Recorder, and another Nero Injector. We recommend either using this information to kick off a fight between the two groups, or going in quiet to keep things nice and calm. Location: Just north of O’Leary Mountain Safehouse. For more Days Gone Tips & Tricks check out the full Days Gone Wiki & Strategy Guide. Im driving around and around and nothing happens… The Old Pioneer Cemetery Nero Checkpoint can be found a long ride northeast from the O’Leary Mountain Safehouse in the Cascades. Just be aware that a portion of the horde in the area will also be hiding in the tunnel on the far side of the Pillette Bridge Nero Checkpoint. So any ideas…?? With a little luck most of the camp will devolve into chaos and you’ll be free to pick off the stragglers. From there you’ll be able to see an alarm on a light post to the south that you’ll need to shoot with a crossbow bolt or a suppressed weapon. Well i did all thay say i must do in days gone i cant get in the collage… Platforms: PC (Reviewed), PS4, Xbox One, Google Stadia Whenever a major AAA release comes out and half the gaming community calls it one of the best games ever... As we near the December 10 release date for Cyberpunk 2077 , developers CD Projekt Red are consistently dropping new and cool behind the scenes videos about... Microsoft dropped a bombshell on the video game world with its recent acquisition of ZeniMax Media, the company that owns some of the biggest developers in the... 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The final light post alarm can be found hiding in the center of the refugee camp mounted to a light post that’s fallen against a tent. If you have access to a residue bolt for the crossbow, you can poison a few of the rippers and get everyone shooting, which should attract any nearby freakers in the area. No matter how you plan to tackle the horde in the Old Sawmill, it’s important to recognize that there are six alarms in the area that you can disable to silently claim your reward. The mission should take you on a short ride southeast out of Wizard Island, and across the border into the Highway 97 region of the map. After completing the tutorial, you can select the storyline to follow in the "In Progress" tab in order to proceed. Additionally, don’t be afraid to kite the horde back to the Nero NMU buildings to take advantage of the explosives spread throughout the camp. Every Nero Checkpoint also acts as a Fast Travel point. 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